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First, we captured character performances through puppetry and simple 3D animation. This gave us full control over framing and camera moveme

First, we captured character performances through puppetry and simple 3D animation. This gave us full control over framing and camera movement. We then used Nano Banana to generate stylized first frames from that raw footage. To keep frames consistent, we built a custom tool https://t.co/RlCwle69BT

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First, we captured character performances through puppetry and simple 3D animation. This gave us full control over framing and camera moveme

Why it matters: Product updates often signal what builders may need to retest, reroute, or adopt next.

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